First peek: Final Draft 10

A new version of the screenwriting software Final Draft for Mac and Windows has just been released. I was on the beta test program but still I’m going to call this a first peek: call it a full and frank review of the price rather than of the program itself.

The quick summary is that this is definitely the nicest version of Final Draft we’ve had and it does add new features but nothing that would make you pause with your mug of tea halfway to your open mouth. I don’t think it’s fair to dismiss the new features but we’ll come to know whether they’re good or just gimmicks when we’ve been writing scripts in the app.

Script formatting hasn’t changed since time began and the ways in which Final Draft speeds up that part of the job can only go so far. They’ve gone so far. It’s unlikely that there will be some enormous new feature that you must have but there is something that I want. I want Final Draft to stop betraying the fact that it’s written for both Windows and Mac: it has always felt lowest-common denominator, it has always felt like an ancient PC app.

Of course it’s great that the app is on both platforms, the problem is that doesn’t feel as if it’s on either: it previously hasn’t kept up with Microsoft or Apple’s operating system.

Final Draft 10… still can’t quite shake that. Oddly, although the Mac version does still look like a Windows app, it’s still not as ugly as the actual Windows version.

It’s better. It’s getting there. And the reason for buying Final Draft at all remains how great it is at helping you zoom through a scene: forget writing out each character’s name in a fight, just write their line, trade their blow, hit return and give the other guy some words. This is the key part of the software, it is the key reason why it’s used: it means you can write down scenes just about as fast as you can hear them in your head.

If you don’t already have Final Draft, that would be the reason to get it. There are these new features, though. It is features, plural, as it really comes down to two. I’m being harsh: the makers would point to more but then they are obsessed with how Final Draft paginates and every time they boast about that, I think of how it is substantially less important than it was.

The two features that are worth examining begin with the story map. Sorry, Story Map(TM). They must be serious about it, they’ve trademarked it. Click on this and along the top of your screen where you might usually see a ruler, you get a timeline. Every scene has a mark on that time line and significant ones get bigger blobs. Click anywhere to go that screen. Or just look at the spacing between what you’ve said are the bigger blobby scenes.

Then there’s the Beat Board (also trademarked) which is to modern screenwriting what the cork board was to it before. If the cork board is for a single writer to plan out a single project, the beat board is more for a room of writers breaking a TV series.

That said, Final Draft still feels like an app for an individual, not a group. But there is now a collaborative feature: I’ve yet to test it out in anger or even really at all so I can’t tell yet whether it’s Google Docs-level collaboration. It’s certainly a way for many people to see the same script and exchange instant messages about it.

If you’re new to Final Draft then note that it retails for £188.40 ($249) but is temporarily on sale for £127.37 ($169. Education or military people can get some reduced price and upgrades can get version 10 for £75.36 ($99.99), temporarily reduced to £59.54 ($79.99). The reason for the odd Sterling price is Brexit. It will vary every time you look at it, but the trend ain’t going down.

You can buy the software from the official website where there is also a trial edition of both the Windows and Mac versions.

You can’t get a trial of the iPad and iPhone versions of either Final Draft Writer or Final Draft Reader. Never bother with Final Draft Reader. Just don’t. The Writer iOS app has been updated to work with Final Draft 10 features and if you already had it lurking away on your iPad or iPhone, you’ve just got the update for free. If you haven’t, then you need to buy and it costs approximately £23 ($29.99) temporarily discounted to £7.99 ($9.99). You can get this iPad and iPhone version here.

Learn structure from Obama’s script writer

By far, the best way to learn how to write speeches is to read the great ones, from Pericles’ Funeral Oration, to Dr. King’s Mountaintop speech, to Faulkner’s Nobel acceptance address. But if you’re looking for some quick tips, here are a few things to bear in mind next time you’re asked to give a speech:

1. Write like you talk. There is no First Law of Speechwriting, but if there were, it would probably be something like this: a speech is meant to be spoken, not read. That simple (and obvious) fact has a few important (and less obvious) implications. Use short words. Write short sentences. Avoid awkward constructions that might cause a speaker to stumble. Tip: Read the speech aloud as you’re writing. If you do it enough, you’ll start hearing the words when you type them.

6 Tips for Writing a Persuasive Speech (On Any Topic) ≠ Adam Frankel, TIME (12 January 2015)

Read the full piece.

Watch a Community writing lesson

In case you don’t know and haven’t heard me rave about it like the late-comer evangelist I am, Community is a US comedy set in an adult education college. It is very funny but it is also so deeply imaginative that I spent the whole second season simply agog.

Now, I do believe that reading the scripts and watching the episodes is an education in writing. I believe that about most scripts: I once read all seven years of Star Trek: The Next Generation scripts in order to see how a successful show finds its feet, matures and ends. That’s 178 one-hour scripts and my conclusion, if you’re interested and have far less time than you imagine this will take, is that most of them were boring puzzles rather than stories.

Whereas I then read all 176 episodes of Star Trek: Deep Space Nine in script and enjoyed it immensely.

Only a few Community episodes are online but there are some at Lee Thomson’s fabulous site TV Writing here. Unfortunately, none of them are for the episodes I want to talk to you about.

More than talk: there is a Making Of documentary about two of them that is on YouTube now. Before I show you that, though, let me say that the episodes are sequels to the show’s first big hit. That was a season one story about a paintball game gone wrong – honestly, it is one of my favourite television episodes ever and I long to have been the one to write it – and that’s the lesson I want us to focus on.

Not why you should make a sequel to a hit since that’s obvious financially if in no other way. But actually why you shouldn’t. Why the show was told it could never top that original and how it did. Watch the episodes, would you? In fact, just watch the show. Part of the fun of seeing the episode A Fistful of Paintballs and its second part, For a Few Paintballs More, was the anticipation. And the part of the fun of watching was to see how it used the season leading up to it, how it was a true finale instead of a stunt episode.

You can get Community season one on DVD at Amazon UK here and at Amazon USA there.

Now, YouTube. The Making of the Paintball episodes:

Lessons from being a director – part 3

See the serious part 2 about delegation and also the power-mad-crazy part 1 about RULING THE WORLD.

How long do you think I can keep milking my directing career for productivity advice? I’m hoping I can carry on until the exciting day when I get my second-ever job as director.

But when you’re boring everyone about your power and artistic talent, you have to have more specific topics and now I have this one. Now I have realised this one: directing changes how you write.

Actually, it’s more than that: anything you do that is in some new way related to your writing or whatever your specific talent is, it changes.

I did rewrite the play on the fly to adjust for unforeseen problems, I did many, many times tweak to improve things based on the actors’ opinions. It’s common for writers to decry this but I would like to say right now that I am smug: I have always said that directors and actors should not make changes to a scene when it risks buggering up the rest of the script. Actors and directors are prone to concentrating on this scene right now, this scene you’re memorising, this scene you’re filming. And they should. They need to. Except when a brilliant suggestion that truly lifts that scene is an almighty bomb that ruins the entire point of the drama.

Granted, that’s a worst-case scenario.

I loved the whole process of directing but for me the whole process was in bringing that script to the stage. As short as it was, as specific as it was to this group, it had to be directed right and I had every syllable of that script in my head all the way through. Then I’d have multiple versions of the same scene in my head and I would be running them simultaneously.

None of which helps you, I just got carried away.

The action of doing something different in drama is the same, I think, as heading in to your home town from a new direction. There is one road into my home village in Birmingham that, for whatever reason, I rarely used as a kid. So now if I drive down there into the village, I come out into an entirely familiar world but it is entirely unfamiliar. The library is in the wrong spot. So is the school.

I reexamine them, I notice them again when I have become so used to them that I don’t.

So it was looking at this script from a new direction.

The short recommendation here is that you should go direct something. But the longer is that maybe you can find any way of looking at your story and your script that is different. Not better, not worse, just different. And see what it throws up at you, see what you notice.

Shit Writing Syndrome and its cure

They found it by accident. I had gone to the doctor for a routine penile enlargement procedure. I had filled out the standard Writers Guild insurance forms, and that’s where it turned up. When my doctor walked into the room, she had a hard time making eye contact.

“We won’t be enlarging your penis today,” she started, haltingly.

Ordinarily, she spoke with such clinical reserve. But this was different, personal. “When we looked at your paperwork, something seemed off. I took the liberty of sending it to a lab,” she continued. “Andy… your writing… it’s almost a hundred percent shit.”

How Writing for the TV Show “Community” Cured Me – Andy Bobrow – Medium (14 May 2014)

Writer Andy Bobrow naturally writes very well about writing very badly – and what little you can do about that – in the full piece.

Aaron Sorkin’s The Foodroom

Even when I loved Aaron Sorkin for Sports Night and the first years of The West Wing, I was aware that he could be parodied. Then Studio 60 on the Sunset Strip had some problems I thought were peculiarly obvious from the start. And now The Newsroom has a central character I cannot see for how there’s a line of previous Sorkin male characters standing in front of him. So while I still wish I could write like him, I found this new parody alarmingly spot-on.

I’m going to stretch a point here and say that I’m showing you this because it speaks to how we can all fall into traps in our work. But really I’m just showing it to you because I enjoyed it so much.

Weekly self-distraction: It’s your fault

This is cross-posted from my personal Self Distract blog. Each week I cover what we write and what we write with, when we get around to writing. It's sometimes about productivity but it's also about drama and the issues of writing. You can read it every Friday here. This one is also specifically about Doctor Who and you can read a collection of Self Distract Doctor Who blogs plus new journalism including a detailed interview with the Restoration Team and the history of Who in Radio Times in my book, Self Distract.

Here be spoilers. Well, there be spoilers: down there, a lot of spoilers a bit of the way down the screen. If you haven't seen the 50th anniversary special of Doctor Who, please do. Go watch it. It's very good.

All I ever want from a story is to be caught up in it to the exclusion of anything else. That's all. Analysis and whathaveyou, that can come later if it must. Just scoop me up, please. And Doctor Who: The Day of the Doctor did exactly that. Job done.

Only, I'm surprised that it did because at its core is something that goes against a thing. I was going to say it goes against a drama principle of mine, but nuts to drama principles: if it works, that's your principle right there. But we tend to have issues that colour our writing, things that we come back to because we're trying to find them in ourselves, beacuse we're trying to mine them for others or maybe just because we're good at them.

And I have one thing that is guaranteed to appeal to me, utterly certain to get me obsessed, and which you break at your peril. Yet Doctor Who broke it and worked. I don't know how. Let me tell you that right up front, if you can call this the front when I've already rambled on at you a ways. I want to explore this and see if I can figure it out because it matters to me.

Here's what it is. If you wanted to get all academic about it, drama is about obstacles. I seriously do not know why you would want to get academic if that means boiling down the richness of drama into a checklist with only one thing to check, but it's not unreasonable to say drama equals obstacles. Fine. Someone is faced with something, that is or at least that can be drama.

But for me, it's really only drama when the thing they face is their own fault. Having something done to you, that's awful. It's powerful. Having something done to you and it is entirely your own fault, though, that's wonderful. It's not that I'm especially in to my characters being punished for something and it's only a little bit that I am in to the genuine meaning of tragedy: a tale that ends badly because of something within the lead character. It's specifically the point that if this terrible thing is your own fault, you could have prevented it – and now there is absolutely not one single thing you can do to put it right. You can't undo the past. This is the real reason I am forever coming back to the issue of time in my writing: the regret, the permanent regret for things lost and things done badly. You can't rewrite history, not one line.

Except in Doctor Who. This is where the spoilers start.

The day in The Day of the Doctor is the one where the fella ended the Time War. This was a huge and so far never seen portion of Doctor Who history: immediately before we saw Christopher Eccleston's Doctor, there was this war, right. War between the Daleks and the Time Lords. And it was ended by the Doctor. We slowly came to learn that though he ended it – so far, so Doctor-heroic-like – there was something of a cost. The war was ended only by the complete and total destruction of both sides. Time Lords and Daleks, all killed. All killed by the Doctor.

Cor.

The Day of the Doctor undoes this and if you'd told me that before I saw it, I'd have thought again about going to the cinema. I read an interview with Steven Moffat on DigitalSpy this week that ran in part:

It was about a year ago. I remember thinking, 'What occasion in the Doctor's life is the most important?' Well, it's the day he blew up Gallfirey. Then I tried to imagine what writing that scene would be like and I thought, 'There's kids on Gallifrey and he's going to push the button? He wouldn't!' I don't care what's at stake, he's not going to do it. So that was the story – of course he never did that, he couldn't. He's the Doctor – he's the man who doesn't do that. He's defined by the fact that he doesn't do that. Whatever the cost, he will find another way. So it had to be the story of what really happened, that he's forgotten.

I see his point and he wrote it superbly in the show, but I'm mithered. I detest beyond measure the way that a soap, for instance, will get a character into a dramatic situation and then pull back at the last moment to say it's all right, really. It wasn't him. It isn't her. They're dreaming, whatever. Go away. I'm never watching again. So having this thing in Doctor Who that we know was big and then showing us it being even bigger but then taking it away, it shouldn't have worked for me.

I think it's that bit about 'I don't care what's at stake'. For me, the drama was in how there were these stakes that required him to do this. Now, actually, I have to play this both sides because a huge amount of the drama – can you quantify drama like this? a good 43% was angst, 12% personal torture and so on – was to do with how he had no choice. But if the Doctor has no choice, that is big and huge and enormous but it isn't the same as him having a choice and making the decision anyway. If the Doctor presses the big red button, everyone dies on Gallifrey. If he doesn't press it, everyone dies on Gallifrey anyway because the Daleks are attacking very thoroughly.

There is the fact that they're attacking because presumably they're seriously hacked off at the Doctor so nearly efficiently destroying all their plans, ever, so the whole attack is his fault. I'll have that.

So with this storm of issues going on, it does all come down to the small moment, the huge yet tiny moment where he has to do this or not do it. The fact that he does speaks to me about the stakes of the story but it also completely engages me in this Doctor character. The fact that he doesn't do it, that takes most things away. It reduces the stakes, because somehow he's now got a choice, and that reduces the character for me.

Except, maybe it worked for me, worked in this one story, because Moffat could undo the destruction of Gallifrey, he could rewrite one very big line of history, yet do it in such a way that the Doctor was left with the same burden we thought he had.

Doctor Who often reunites various different Doctors and there is always the issue of why a later one doesn't remember all this from when he was the earlier guy. The Day of the Doctor makes many little nods to this and does explicitly state that the Doctors' time streams are out of sync and that neither David Tennant's Tenth Doctor nor John Hurt's Nth Doctor can possibly retain the memory of what has happened. It's plot convenience and it's what has always happened before, but this time the lack of memory means that John Hurt's Doctor and David Tennant's and up to a point Matt Smith's one all believe they destroyed Gallifrey. They carry that burden for four hundred years.

Four hundred years. That's enough carrying of blame and regret and fault even for me.

Good people doing bad things. That's what chimes with me. Making irrevocable choices. That's me. But I thought it was a rule, an inviolate rule of drama that you do not ever undo a character's bad choices, you do not give them a reprieve, you do not give them an escape. The drama is in living with the things you cannot live with. And The Day of the Doctor says bollocks, William.

Quite right too.